【获取游戏后台源码】【情绪指标密码源码】【钓鱼盗号链接源码】vb 象棋源码_象棋软件源代码

时间:2024-12-23 05:48:17 分类:支付开发源码 来源:jsp mysql的源码

1.中国象棋里,象棋象棋是兵吃马 , 还是马吃兵,还是都可以吃?不管什么位置?
2.VB中国象棋源代码

vb 象棋源码_象棋软件源代码

中国象棋里,是兵吃马 , 还是马吃兵,还是都可以吃?不管什么位置?

       如果是摆明车马的中国象棋的话,只要按照走法吃,源码源代是软件都可以的,前提是象棋象棋获取游戏后台源码你吃了对方后,你的源码源代老帅还在,还没被将死,软件情绪指标密码源码你就可以吃(如果吃了你更亏,象棋象棋那我劝你还是源码源代别吃);如果是先盖着后翻起来的那种中国象棋,只能是软件马吃兵,兵只能吃老帅(一般规矩是象棋象棋这样,地方的源码源代规矩就另算了)。

VB中国象棋源代码

       一、软件VB中国象棋源代码

       中国象棋程序一般是象棋象棋钓鱼盗号链接源码通过穷举法,列出人脑接下来可能走的源码源代棋,然后列出各种可能的软件应对方案,然后选择胜率较大的超级明星online源码方案进行走棋,其实就是把策略的思考转化为了概率的计算。

       当然,中国象棋软件也要具有一定的英语小程序源码策略思考能力、棋局的分析能力。其次是要有效率,像人一样要“背”一些棋谱!

       至于源码,不用我发了吧,以上已经讲得很清楚了,刚学编程的都会写了。

       (仅供参考)

二、中国象棋的源代码

        中国象棋源代码blackleft(){  int x,y,n;  if(blackcurpos.y>0)  {    blackcurposition[blacktemppos.x][blacktemppos.y].x;      y=position[blacktemppos.x][blacktemp      if(board[b.x][blacktemppos.y]==0)        drawbmp(xfile[blacblacktemppos.ylacktemppos.x==blackoldpos.x        drawbmp(x);      }      if(blacktemppos.x==blackoldpos.x      drawcursor(blackcurpos);      blacktemppos.x=blackcuemppos.y=blackcurpos.y;  }}blackright()lackcurpos.y<8)  {    blackcurpos.tion[blacktemppktemppos.ysition[blacktemppos.x][blacktemppos.y].y;      if(board[blacktemppos.x][blacktemppos.y]==0)        drawbmp(x,y,boardfile[blacktemppos.x][blacktemppos.y]);      else if(.x==blackoldpos.x        drawbhessfile[ncktemppos.x==blackoldpos.x      drawcursor(blackcurpos);      blacktemppos.x=blactemppos.ys.y;  }}blackdon;  if(blackstate==SELECT      drawselecursor(blackcurpos);      blackoldpos.x=blackcurpos.x;      blackoldpos.y=blackcurpos.y;    }  }  else if(blackstate==MOVE    y=position[blackoldpos.x][blackoldpos.y].y;    drawbmp(x,y,boardfile[blackoldpos.x][blackoldpos.y]);    x=position[blackcurpos.x][blackcurpos.y].x;    y=position[blackcurpos.x][blackcurpos.y].y;    n=board[blackoldpos.x][blackoldpos.y];    drawbmp(x,y,chessfile[n]);    if(board[blackcurpos.x][blackcurpos.y]==RED_JIANG)    {      winner=BLACK;      finish=1;      return;    }    board[blackcurpos.x][blackcurpos.y]=n;    board[blackoldpos.x][blackoldpos.y]=0;    for(i=0;i<=2;i)      for(j=3;j<=5;j)        if(board[i][j]==BLACK_JIANG)          { x=i;y=j;}    for(i=x1,j=y,n=0;i<=9;i)    {      if(board[i][j]==RED_JIANGfinish=1;break;}      else if(board[i][j]!=0) n;    }       turn=RED;    redstate=SELECT;    drawcursor(redcurpos);    drawbmp(,,"bmp\.wfb");               /转交控制权给红方/  } }blackundo(){  int x,y,n;  if(blackstate==MOVE)  {    x=position[blackoldpos.x][blackoldpos.y].x;    y=position[blackoldpos.x][blackoldpos.y].y;    n=board[blackoldpos.x][blackoldpos.y];    drawbmp(x,y,chessfile[n]);    blackoldpos.x=blackcurpos.x;    blackoldpos.y=blackcurpos.y;    drawcursor(blackcurpos);    blackstate=SELECT;  }}/----------------------------------------------------/start(){  drawcursor(blackcurpos);  drawbmp(,,"bmp\.wfb");  while(!finish)  {    key=getkey();    switch(key){      case RED_UP:           if(turn==RED)      redup();    break;      case RED_DOWN:           if(turn==RED)      reddown();    break;      case RED_LEFT:           if(turn==RED)      redleft();    break;      case RED_RIGHT:           if(turn==RED)      redright();    break;      case RED_DO:           if(turn==RED)      reddo();    break;      case RED_UNDO:           if(turn==RED)      redundo();    break;         case BLACK_UP:           if(turn==BLACK)      blackup();    break;      case BLACK_DOWN:           if(turn==BLACK)      blackdown();    break;      case BLACK_LEFT:           if(turn==BLACK)      blackleft();    break;      case BLACK_RIGHT:           if(turn==BLACK)      blackright();    break;      case BLACK_DO:    if(turn==BLACK)      blackdo();    break;      case BLACK_UNDO:    if(turn==BLACK)      blackundo();    break;      case ESCAPE:  finish=1;break;    }     }}main(){  init();  initpos();  initchesap();  drawbmp(0,0,"bmp\.wfb");  initdrawchess();  /初始化光标位置/  redcurpos.x=redoldpos.x=redtemppos.x=9;  redcurpos.y=redoldpos.y=redtemppos.y=8;  blackcurpos.x=blackoldpos.x=blacktemppos.x=0;  blackcurpos.y=blackoldpos.y=blacktemppos.y=0;/开始/  start();  if(winner==RED)    drawbmp(,,"bmp\.wfb");  else if(winner==BLACK)    drawbmp(,,"bmp\.wfb");  else    drawbmp(,,"bmp\.wfb");  getch();  end();}

三、中国象棋的源代码

       中国象棋源代码blackleft(){  int x,y,n;  if(blackcurpos.y>0)  {    blackcurpos.y--;         x=position[blacktemppos.x][blacktemppos.y].x;      y=position[blacktemppos.x][blacktemppos.y].y;      if(board[blacktemppos.x][blacktemppos.y]==0)        drawbmp(x,y,boardfile[blacktemppos.x][blacktemppos.y]);      else if(!(blacktemppos.x==blackoldpos.x        drawbmp(x,y,chessfile[n]);      }      if(blacktemppos.x==blackoldpos.x      drawcursor(blackcurpos);      blacktemppos.x=blackcurpos.x;      blacktemppos.y=blackcurpos.y;  }}blackright(){  int x,y,n;  if(blackcurpos.y<8)  {    blackcurpos.y;         x=position[blacktemppos.x][blacktemppos.y].x;      y=position[blacktemppos.x][blacktemppos.y].y;      if(board[blacktemppos.x][blacktemppos.y]==0)        drawbmp(x,y,boardfile[blacktemppos.x][blacktemppos.y]);      else if(!(blacktemppos.x==blackoldpos.x        drawbmp(x,y,chessfile[n]);      }      if(blacktemppos.x==blackoldpos.x      drawcursor(blackcurpos);      blacktemppos.x=blackcurpos.x;      blacktemppos.y=blackcurpos.y;  }}blackdo(){  int i,j,x,y,n;  if(blackstate==SELECT      drawselecursor(blackcurpos);      blackoldpos.x=blackcurpos.x;      blackoldpos.y=blackcurpos.y;    }  }  else if(blackstate==MOVE    y=position[blackoldpos.x][blackoldpos.y].y;    drawbmp(x,y,boardfile[blackoldpos.x][blackoldpos.y]);    x=position[blackcurpos.x][blackcurpos.y].x;    y=position[blackcurpos.x][blackcurpos.y].y;    n=board[blackoldpos.x][blackoldpos.y];    drawbmp(x,y,chessfile[n]);    if(board[blackcurpos.x][blackcurpos.y]==RED_JIANG)    {      winner=BLACK;      finish=1;      return;    }    board[blackcurpos.x][blackcurpos.y]=n;    board[blackoldpos.x][blackoldpos.y]=0;    for(i=0;i<=2;i)      for(j=3;j<=5;j)        if(board[i][j]==BLACK_JIANG)          { x=i;y=j;}    for(i=x1,j=y,n=0;i<=9;i)    {      if(board[i][j]==RED_JIANGfinish=1;break;}      else if(board[i][j]!=0) n;    }       turn=RED;    redstate=SELECT;    drawcursor(redcurpos);    drawbmp(,,"bmp\\rzq.wfb");               /转交控制权给红方/  } }blackundo(){  int x,y,n;  if(blackstate==MOVE)  {    x=position[blackoldpos.x][blackoldpos.y].x;    y=position[blackoldpos.x][blackoldpos.y].y;    n=board[blackoldpos.x][blackoldpos.y];    drawbmp(x,y,chessfile[n]);    blackoldpos.x=blackcurpos.x;    blackoldpos.y=blackcurpos.y;    drawcursor(blackcurpos);    blackstate=SELECT;  }}/----------------------------------------------------/start(){  drawcursor(blackcurpos);  drawbmp(,,"bmp\\bzq.wfb");  while(!finish)  {    key=getkey();    switch(key){      case RED_UP:           if(turn==RED)      redup();    break;      case RED_DOWN:           if(turn==RED)      reddown();    break;      case RED_LEFT:           if(turn==RED)      redleft();    break;      case RED_RIGHT:           if(turn==RED)      redright();    break;      case RED_DO:           if(turn==RED)      reddo();    break;      case RED_UNDO:           if(turn==RED)      redundo();    break;         case BLACK_UP:           if(turn==BLACK)      blackup();    break;      case BLACK_DOWN:           if(turn==BLACK)      blackdown();    break;      case BLACK_LEFT:           if(turn==BLACK)      blackleft();    break;      case BLACK_RIGHT:           if(turn==BLACK)      blackright();    break;      case BLACK_DO:    if(turn==BLACK)      blackdo();    break;      case BLACK_UNDO:    if(turn==BLACK)      blackundo();    break;      case ESCAPE:  finish=1;break;    }     }}main(){  init();  initpos();  initchesap();  drawbmp(0,0,"bmp\\board.wfb");  initdrawchess();  /初始化光标位置/  redcurpos.x=redoldpos.x=redtemppos.x=9;  redcurpos.y=redoldpos.y=redtemppos.y=8;  blackcurpos.x=blackoldpos.x=blacktemppos.x=0;  blackcurpos.y=blackoldpos.y=blacktemppos.y=0;/开始/  start();  if(winner==RED)    drawbmp(,,"bmp\\redwin.wfb");  else if(winner==BLACK)    drawbmp(,,"bmp\\blackwin.wfb");  else    drawbmp(,,"bmp\\exit.wfb");  getch();  end();}