1.å¦ä½ç¨c#åä¸ä¸ªç§è¡¨
2.UE4:源码编译与编辑器生成项目的源码区别
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ç±äºç®åç¨å°äºC#çæå ³ç¥è¯ï¼ä½ä¹å没æC#çåºç¡ï¼æ以è¶çæºä¼æ£å¥½å¦ä¹ å¦ä¹ ãæ¬ç¯åæï¼è®°å½ä¸å©ç¨C#å®ç°ä¸ä¸ªç®åçç§è¡¨è®¡æ¶å¨ï¼åºæ¬çé¢å¦ä¸å¾ã
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é¦å ï¼æ们å¨çªä½è®¾è®¡çªå£ç»åºè¯¥çé¢ï¼ç±1个Labelï¼3个buttonææãåå»æé®æ·»å äºä»¶ã
æ ¸å¿é¨åæ¯ç¨ç§è¡¨å¯¹è±¡Stopwatchåæ¶éTimerå®ç°çã
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
namespace ChEx
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Timer time = new Timer();
Stopwatch sw; //ç§è¡¨å¯¹è±¡
TimeSpan ts;
static int count = 1;
private void button1_Click(object sender, EventArgs e)
{
//å¼å§æé®
button2.Enabled = true;
button3.Enabled = true;
if(button2.Text == "继ç»") //å¼å§åå°ç»§ç»æé®é置为æå
button2.Text = "æå";
sw = new Stopwatch();
time.Tick += new EventHandler(time_Tick); //æ¶é触åä¿¡å·
time.Interval = 1;
sw.Start();
time.Start();
}
void time_Tick(object sender, EventArgs e)
{
ts = sw.Elapsed;
label1.Text = string.Format("{ 0}:{ 1}:{ 2}:{ 3}", ts.Hours, ts.Minutes, ts.Seconds,ts.Milliseconds/);
}
private void button3_Click(object sender, EventArgs e)
{
//åæ¢æ¶é´æé®
sw.Stop();
time.Stop();
label1.Text = string.Format("{ 0}:{ 1}:{ 2}:{ 3}", 0, 0, 0, 0);
}
private void Form1_Load(object sender, EventArgs e)
{
button2.Enabled = false;
button3.Enabled = false;
}
private void button2_Click(object sender, EventArgs e)
{
if (button2.Text == "æå")
{
//æåäºä»¶æé®
button2.Text = "继ç»";
sw.Stop();
time.Stop();
}
else if (button2.Text == "继ç»")
{
//继ç»äºä»¶
button2.Text = "æå";
sw.Start();
time.Start();
}
}
}
}
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ä¸ä¸æ¥å·¥ä½ï¼å¨å·¦ä¸æ¹æ·»å ä¸ä¸ªlabelï¼å®éªå¤æ¬¡æåçåè½ï¼å³è½ä¿åç§è¡¨çå¤ä¸ªä¸é´ç»æï¼å¦è®°å½å¤ååå¦çé¿è·æ绩çæ¶åï¼æåæé®åªæ¯è®°å½å°è¾¾ç»ç¹çåå¦çæ绩ï¼è®¡æ¶è¿å¨ç»§ç»ï¼è¿ä¸ªåè½ä¸é¾å®ç°ï¼ç»èªå·±ä¹ç»åä½ä¸ä¸ªå¨æçä½å°ã
-------------------------------------------------------------------------------------------------------
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#region Windows çªä½è®¾è®¡å¨çæç代ç
/// <summary>
/// 设计å¨æ¯ææéçæ¹æ³ - ä¸è¦
/// 使ç¨ä»£ç ç¼è¾å¨ä¿®æ¹æ¤æ¹æ³çå 容ã
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.button2 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(, );
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(, );
this.button1.TabIndex = 0;
this.button1.Text = "å¼å§";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(, );
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(, );
this.button3.TabIndex = 2;
this.button3.Text = "åæ¢";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// label1
//
this.label1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)()))), ((int)(((byte)()))), ((int)(((byte)()))));
this.label1.Font = new System.Drawing.Font("å®ä½", F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)()));
this.label1.Location = new System.Drawing.Point(, );
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(, );
this.label1.TabIndex = 3;
this.label1.Text = "0:0:0:0";
//
// button2
//
this.button2.Location = new System.Drawing.Point(, );
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(, );
this.button2.TabIndex = 4;
this.button2.Text = "æå";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(, );
this.Controls.Add(this.button2);
this.Controls.Add(this.label1);
this.Controls.Add(this.button3);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.RightToLeftLayout = true;
this.Text = "ç§è¡¨";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
UE4:源码编译与编辑器生成项目的区别
UE4源码编译与编辑器生成项目的区别主要体现在 uproject和sln文件上。
首先,编辑编辑器生成的器何项目文件(uproject)会使用版本号来明确关联使用的引擎版本,这种关联方式直观且易于识别。源码网赚源码asp例如,编辑文件名会包含版本号,器何网页源码地址如"Project_v1.0.0.uproject",源码这样可以轻松知道项目的编辑引擎对应版本。
相反,器何源代码编译的源码项目文件使用的是全局唯一标识符(GUID),以表示本地引擎的编辑版本。这意味着在不同的器何PC上,即使使用相同的源码贷款计算源码引擎,生成的编辑uproject文件的GUID也会不同,这是器何为了区分本地环境的差异。
其次,全域旅游源码sln文件(解决方案文件)之间的差异主要在于其中包含的UE4解决方案的绝对路径。这部分内容是编辑器生成的,而源码编译项目则不会包含这些特定的遍历背包源码路径信息,因为它们是由开发人员手动构建的。
总结来说,编辑器生成的项目文件更侧重于版本管理和引擎关联,而源码编译则更注重项目的自定义和跨平台一致性。两者在结构和内容上有所不同,以满足不同开发阶段的需求。
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