1.谁有这本电子书《Teach Yourself Game Programming with DirectX in 21 Days》
2.求一个能实现屏幕水波纹效果的视源vb代码
谁有这本电子书《Teach Yourself Game Programming with DirectX in 21 Days》
联系:QQ,说清楚要用这本书,视源呵呵... ...
附其他的视源相关资料:
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Game Programming Gems I.rar ,游戏编程精粹I、视源II(含源码)
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Graphics Gems II.rar
Graphics Gems III IBM.rar
Graphics Gems IV IBM.rar
Graphics Gems V.rar
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game.programming.all.in.one.zip ,游戏编程大全
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Tricks Of The 3D Game Programming Gurus - Advanced 3D Graphics And Rasterization.rar ,3D游戏编程大师技巧 - 高级3D图形和光栅化
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3D Lighting - History, Concepts, and Techniques.rar ,3D光照 - 历史,概念和技术
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Real-Time Shader Programming.rar ,实时着色器编程
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3D.Math.Primer.for.graphics.and.game.development.zip ,3D数学初步for图形和游戏开发
The art of computer game design.rar ,计算机游戏设计艺术
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MIT.Press.Rules.of.Play.Game.Design.Fundamentals.rar ,游戏设计基础
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Advanced Graphics Programming Techniques Using Opengl.rar ,高级图形编程技术用OpenGL
Real-time.Rendering.Tricks.and.Techniques.in.DirectX.rar ,DirectX实时渲染技巧与技术
Real-Time Rendering Tricks and Techniques in DirectX(src).ZIP ,DirectX实时渲染技巧与技术(源代码)
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Wordware.Publishing.OpenGL.Game.Development.eBook-YYePG.rar ,ssh框架系统源码OpenGL游戏开发
Beginning.OpenGL.Game.Programming.ebook.zip ,OpenGL游戏编程入门
OpenGL.Programming.Guide.rar ,OpenGL编程指南
Addison.Wesley.-.OpenGL.Programming.Guide.2nd.Edition.rar ,OpenGL编程指南(第二版)
Addison-Wesley,.OpenGL.Shading.Language.().DDU.ShareConnector.rar ,OpenGL着色语言()
Learn Vertex and Pixel Shader Programming With Directx 9.rar ,学习顶点和像素着色器编程用DirectX9
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Advanced 3D Game Programming with DirectX 9[PDF].rar ,高级3D游戏编程用DirectX 9.0(PDF版)
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Inside Direct3D.rar ,深入Direct3D
Direct3D_9_Basics.rar ,Direct3D 9基础
Sams Teach Yourself DirectX 7 in Hours.rar ,教你自己DirectX7在小时
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Game Coding Complete.rar ,游戏编码完全
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Mac.Game.Programming.pdf ,苹果机游戏编程
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Apress.dot.NET.Game.Programming.with.DirectX.9.0.eBook-KB.rar ,点NET游戏编程用DirectX9
Wordware.Wireless.Game.Development.In.C.Cpp.With.BREW.chm ,无线游戏开发用C、C++ With BREW
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SAMS Teach Yourself Game Programming in Hours.rar ,教你自己游戏编程在小时
C.Game.Programming.For.Dummies.2.rar ,C游戏编程傻瓜书2
Beginners Guide to DarkBASIC Game Programming.rar ,初学者指南对DarkBASIC游戏编程
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Game Programming Genesis.rar ,游戏编程起步
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Game.Art.for.Teens.pdf ,游戏艺术for青年人
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Game.Developers.Market.Guide.rar ,游戏开发者市场指南
MIT.Press.A.History.Of.Modern.Computing.eBook-LiB.rar ,现代计算历史
The C++ Programming Language NO.3 Edition.rar ,C++编程语言(第三版)
Computer Systems A Programmers Perspective.rar ,计算机系统 - 一个编程者的透视
Intel Architecture Software Developer Manual.zip ,Intel架构软件开发者手册
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Code Reading The Open Source Perspective.rar ,代码阅读与开放源透视
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Q3A_TA_GameSource_.exe ,QuakeIII(id software)游戏源代码
Q3A_ToolSource.exe ,QuakeIII(id software)工具源代码
求一个能实现屏幕水波纹效果的vb代码
'补模块3文件。一个放不下。
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
' 渲染子程序,将新的帧数据渲染到 lpDIBitsRender 中
' 算法:
' posx = Wave1(x-1,y)-Wave1(x+1,y)+x
' posy = Wave1(x,y-1)-Wave1(x,y+1)+y
' SourceBmp(x,y) = DestBmp(posx,posy)
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Sub WaveRender(lpWaveObject As WAVE_OBJECT)
Dim dwPosX As Long, dwPosY As Long, dwPtrSource As Long, dwPtrDest As Long, dwFlag As Long
Dim lpWave1 As Long, LineIdx As Long, LinePtr As Long
Dim lpDIBitsSource As Long, lpDIBitsRender As Long
Dim I As Long, J As Long
dwFlag = 0
With lpWaveObject
'Debug.Print "WaveRender " & .dwFlag
If (.dwFlag And F_WO_ACTIVE) = 0 Then Exit Sub
.dwFlag = .dwFlag Or F_WO_NEED_UPDATE
lpWave1 = .lpWave1
LineIdx = .dwWaveByteWidth '像素指针
For I = 1 To .dwBmpHeight - 2
For J = 0 To .dwBmpWidth - 1
'
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